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1. Orca Escape - in Warfare & Tactics [original thread]
Tabernack en Chasteaux wrote: Here's an idea: don't fight on a gate where your enemies can just jump to high sec. Obvious tactic is obvious. That's assuming you're in it for the killmails. If your objective was just to break up the camp, cong...
- by Brother Galladrinal - at 2012.01.18 15:26:00
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2. Orca Escape - in Warfare & Tactics [original thread]
Trinkets friend wrote: Yeeessss, my point being you make the orca jump out before it gets to scoop the crims. Duh. Great idea, point on the Orca at 0, quick all dmg on the.....oh he jumped, point on the other orca....all dmg on the orca........
- by Brother Galladrinal - at 2012.01.18 13:42:00
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3. Orca Escape - in Warfare & Tactics [original thread]
Some people don't actually use Orcas for mining comrade... And the Orcas were at 0 on a regional gate, not exactly much we could do when they could just jump out! (which they did when we tried to bump them ofc)
- by Brother Galladrinal - at 2012.01.16 16:16:00
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4. Orca Escape - in Warfare & Tactics [original thread]
Was a clever tactic by Heretic Legion....didn't realise you could still scoop criminals in low sec. Shame they didn't just fight us in their shineys though.
- by Brother Galladrinal - at 2012.01.16 12:51:00
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5. Why 0.0 sov system just doesn't work - in Warfare & Tactics [original thread]
Keep sov system just get rid of timers full stop, then alliances would HAVE to come and defend rather than wait for the next timer. Would make the game much more interesting strategically.
- by Brother Galladrinal - at 2011.04.12 14:05:00
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6. 22ND Disbanding. - in Warfare & Tactics [original thread]
Best of luck with any direction the 22nd pilots take, I enjoyed my short stint with you guys in fw. o7
- by Brother Galladrinal - at 2011.03.23 13:48:00
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